Excerpt from audiovisual performance, with video responding to different frequencies. The sound is mostly created with granular synthesis, where the window on the sample is randomly moving, picking different portions of the audio files, the same kind of control is applied to visuals, hence the name RAM, a new meaning to random access memory.
Sound has been designed in Ableton, using mainly max for live patches and plugins, but also various VSTs.
Samples has been both recorded and taken from libraries.
Video editing and design has been realised in Max.